Jailbreak 2: Anxiety Boogaloo

Thrown into a holding cell by the Pasalav guards, Calla found herself stuck unsure about when she would be reunited with her friends. On the outside, the group went through several plans in hopes of breaking their friend out. First harassing Ethelian, the guard working the front desk of the holding cell, and then debating if they should set the barracks on fire. Also thrown out was the idea of using Tia's guild to help them get some leverage, before finally deciding to meet up with Trager and his friends to workshop some better ideas.

Back with Trager a fight erupted and Calla was left on her own, except not completely, as she was dropped a lockpick by a stranger who wanted to help her escape. Calla's moment to move came quickly as many of the guards were distracted by events occurring at the front of the guard barracks (possibly a man on fire). With a minor illusion cantrip Calla was able to distract the last guards while Sorrel picked the lock of the cell. Once out of her cell, Calla was able to follow the guards to find the evidence locker and retrieve her items, including her journal. With her goods back, Calla made her way back towards the cell and the nearest empty exit. On the way out she had a run in with a guard in which Sorrel, the stubborn halfling, insisted on helping her take down.

On the outside of the barracks, Calla is reunited with the stranger that gave her the lockpick, and learns her name, Thella. Thella leads Calla through the city to the Wandering Oak Tavern to be reunited with her friends. Once there Thella takes care of the bartender for Calla and then helps her return the items to the group and instructs them how to get out with their reunited friend.