Rose's Reports


 * Aboard the Midnight Sonnet, "Rose" decides to join the gang in the pursuit of the Sea Wraith for unexplained reasons
 * She then eavesdrops on them over breakfast
 * People open to making new friends
 * Guy, Tia, Aratak
 * they dunk on the food
 * ask about games and music
 * Teschi is the guy to go for that
 * They meet Moirot, Lyle, and Isaak
 * Go down for games
 * Play Liar's dice - Guy wins money 25 G
 * Then watchman's variant and we learn:
 * Tia would not want to run into the leader of the theater trope she was in from Wilnor
 * Aratak was trying to find his sister aboard the Galloping Kelpee, Pieck
 * "To what extent were you responsible for the deaths on the Sea Wraith"
 * "Johann was unlucky, his fate was decided by a dice roll, nobody voted, nobody was responsible
 * "Rose" is a wood elf
 * Tia learns to play the lute and was soothed
 * Potentially Elseth, they just nodded
 * looks for Trager
 * plays WAR and loses to him
 * People who don't really plan on it
 * Kel
 * works in silence to sharpen blade with Laska
 * Calla
 * She wants to stay busy and help out
 * Goes down to help with storage with Kirise
 * Sees a shiny crystal used for a spell
 * gives extra spell slots
 * In the Map Room
 * Discussion of the Sea Wraith and the Orphan Devil and Johann getting killed by Thella
 * A sprout had sacrificed himself to become a souled member of the crew to spare the gang.
 * This didn't quite work
 * Trager reveals that there are 4 souled members and Trager was at risk of becoming 5th, as told to him by Angel, another souled member
 * One Aasimar is also there
 * Thella is apparently from Wilnor
 * some musing about if he was killed due to Johann's jingoism for Iaphoth
 * Clarification that even if the ship sank, she can easily build a new one from the husk of a dead ship
 * teleportation of 300 to 500 mile radius
 * Teleportation circles have appeared with Thella and on the island with the dead diplomat
 * but strange if she did it, since she doesn't usually leave the body behind
 * "Rose" tosses out the idea that Thella wants to start the war to maximize suffering and kill the gang to hide the evidence
 * It does seem unlikely that one person could be responsible for
 * Teleportation
 * Necromancy
 * and boat Necromancy?
 * The ship itself is doing this part, Thella is in charge of it, but not causing this
 * Weather
 * The gang could be bait
 * but she is regrouping now and is weaker
 * She has to prepare these locations in advance
 * We know one is in Pasalov
 * One is on the island
 * this was destroyed
 * Makle has people there stationed, have not heard from them in a week
 * Going to head back to them
 * Fire Isle
 * Zombies don't need to eat, Thella just needs a place to put em
 * Elseth hugs Trager and comforts him
 * Travel Time
 * Calla has trouble sleeping talks with Rose briefly about it. Next time it happens, she avoids being seen early in the morning
 * She hears that Stagg is missing his legs, offers to help him
 * there are some musical antics with Tia and Elseth and the lute
 * Tia buys some shit
 * Rose hangs out with Mags, explains that pursuing the sea wraith may take her away from the ship
 * Final Planning Time
 * Bait??? hard to see how this works
 * Unclear what her ship will look like
 * We fight some sea monsters!
 * Rose is going translucent from slime on her and dying
 * Hmmm looks like notes were lost here : (
 * Mostly we found nothing, but Rose has a spray bottle now so she doesn't die
 * There is some kind of magical well we found, couldn't get full details
 * Zoomus was wrong lol
 * 75% movement rounded up in water, can't breath under water, 30 min on land
 * Rose's blood is part translucent'
 * Tastes pretty good, better than other blood according to Kel
 * Rose is vaguely concerned that Kel is terribly flirting with her
 * "Heal" would work!
 * Rose is extremely upset when she wakes herself up
 * Calla's sleep is fixed by Trager
 * Headed toward rocky collection of islands where shipwrecks happen
 * The ship may be used as bait
 * Thella is kinda into zombies and skeletons and people with strong arms
 * bludgeoning is good vs skeletons
 * No one on the island
 * fewer shipwrecks than expected
 * BUT THERE ARE SIRENS AND WE ARE JUMPING IN FOR EM
 * also merrows
 * It looks like there was a ship here one day ago
 * We found a halfling man, Sorrento, with fancy robes and hair gel in the center of the island
 * he has kitchen supplies and plugged his ears
 * he killed some but not all Harbys
 * Representative of a banking family, Sventins, and said we would be paid well
 * If we took him to Bovan, he would pay us
 * We try to hide that he is from Prax, but do a bad job
 * Sneaking our way on the ship
 * Fights!
 * We beat Thella!
 * This is now Josephine's Journal